Need help figuring out how to set up a backgammon board

I just got a backgammon set and the instructions are missing, so I’m not sure where each color’s checkers, dice, and doubling cube are supposed to go on the board. I’ve seen a few diagrams online, but they don’t all match. Can someone explain the correct standard setup for a normal game so I know I’m playing it right?

Short version so you can set it up and play:

  1. Orient the board
    The long bar runs down the middle. Each side has 12 triangles.
    Pick a color. That color’s “home board” is the 6 triangles on your right, closest to you. The 6 on your left are your “outer board”.

  2. Standard starting layout
    Each player has 15 checkers.

For YOU (assume you move from your top right to your bottom right, like clockwise around the board):

• Put 2 checkers on your 24-point
This is the farthest point from your home, top right corner on your side.

• Put 5 checkers on your 13-point
This is the first point on your outer board on your side of the bar, usually near the middle of the board on your side.

• Put 3 checkers on your 8-point
Count from your 24-point toward your home. The 8-point sits in your outer board near the middle.

• Put 5 checkers on your 6-point
This is in your home board, bottom right, six points away from your bearing-off edge.

For OPPONENT
Mirror your setup across the board. When you look at them, their 24-point is directly opposite your 1-point. Their checkers sit in the same pattern:

• 2 on their 24-point
• 5 on their 13-point
• 3 on their 8-point
• 5 on their 6-point

Your checkers should “face” each other around the board, not stack on the same exact points with mixed colors.

  1. Direction of movement
    You move your checkers from your 24-point toward your 1-point, then off the board from your home board.
    Your opponent moves in the opposite direction.

  2. Dice and doubling cube
    • Each player keeps one pair of dice on their side.
    • The doubling cube sits on the bar in the middle until someone offers a double.
    • Turn the cube so 64 faces up when unused, or 1 if the cube has it.

  3. Quick sanity check
    Facing the board from your side:
    Top row running right to left: your 24 to 13.
    Bottom row running left to right: your 12 to 1.
    You start with:
    24: 2 checkers
    13: 5 checkers
    8: 3 checkers
    6: 5 checkers

If what you set up matches that count and pattern, you are good.

Quick way to sanity check the setup without memorizing all the point numbers like @techchizkid is doing:

  1. Board orientation
  • Put the board so the long bar is vertical between you and your opponent.
  • Each of you has a “home” on your right side, closer to you.
    If your home is on your left, flip the board 180°. That part actually matters more than people think.
  1. Visual pattern instead of counting points
    Forget “24‑point” for a second and just look at it like this, from your perspective:

Top row (far side from you), going LEFT to RIGHT:

  • First triangle: your opponent has 2 checkers.
  • Then a gap.
  • Somewhere near the middle: stack of 5 opponent checkers.
  • Then another gap.
  • Then, in their home board area, 3 opponents on one point and 5 on another.

Bottom row (near you), going RIGHT to LEFT:
You mirror that pattern:

  • In your home board (near right): a stack of 5, and a little further left a stack of 3.
  • On the near left side of the bar: a big stack of 5.
  • On the far left corner: 2.

So each color makes the same shape, just rotated 180° from each other. If both colors create that symmetric “2 / 5 / 3+5” shape around the board, you’re fine.

  1. Movement direction double check
  • Your checkers should travel in an L shape: top row toward the bar, “turn the corner,” then bottom row toward your home board on the right.
  • Your opponent moves the exact opposite L.

If your checkers look like they are marching directly into each other on the same points, something’s off. You should never start with mixed colors on the same triangle.

  1. Dice & cube placement
    Here I’ll slightly disagree with @techchizkid: it doesn’t really matter which way the unused doubling cube faces. Most people put 64 on top so it’s obvious it hasn’t been used, but if your cube has 1 on it, using that is fine too. Just keep it on the bar in the center.
  • Your pair of dice live somewhere in front of your home board.
  • Opponent’s dice in front of theirs.
  • If you have dice cups, place each cup near its dice, not on the playing area.
  1. Super quick checklist
  • 15 pieces each color.
  • Each color has: 2 alone on one corner point, 5 stacked somewhere near the middle, 3 and 5 in their home/outer border area.
  • Both layouts are perfect mirror images.
    If that all matches and both of you move in opposite directions, you’re set. Don’t overthink the point numbers; you’ll pick them up while playing.

Forget the numbers for a second. Here’s a different way to lock the setup into your brain so you never need a diagram again.

1. Think in “islands” of checkers

From your seat, imagine the board as four zones:

  • Near right: your home board
  • Near left: your outer board
  • Far right: opponent’s outer board
  • Far left: opponent’s home board

Each color has the same 4 “islands”:

  • 1 small island of 2 checkers (your “scouts”)
  • 2 big islands of 5 checkers
  • 1 medium island of 3 checkers

The trick: every island has a “partner” island directly opposite for the other player.

So if you place:

  • Your 2 on one corner, your opponent’s 2 belongs on the opposite corner.
  • Your big stack of 5 on one side of the bar, your opponent’s matching 5 is directly across the bar, on the far side.
    Same with the 3 and the last 5.

If all 4 islands have partners straight across, the setup is correct, even if you never say “24‑point” in your life.

2. Quick direction sanity check

Once you’ve got the four islands per color:

  • You should be moving in a big horseshoe: far side toward the bar, “around the corner,” then back toward your home on the near side.
  • Your opponent’s horseshoe goes the opposite way.

If your horseshoe runs head‑on into theirs so you share starting points, something is wrong. You never start the game sharing a triangle.

3. Dice & doubling cube: practical habit

I slightly disagree with @suenodelbosque and @techchizkid on the cube detail: what matters most is consistency, not which face is up.

Practical approach:

  • Put the doubling cube on the bar, closest to the player who currently owns it.
  • If it is neutral at the start, park it dead center.
  • Use any face you like unused (64, 1, whatever), but always rotate it so the current cube value faces up immediately when someone doubles. It reduces “what are we playing for again?” arguments.

Dice:

  • Keep your own dice and cup in front of your home board, not on the playing half, so they never mix with checkers or look like part of a roll.
  • Roll into your own half only.

4. Visual “am I set up right?” checklist

Look at the board from above:

  • Each color has:

    • One lonely pair of checkers on a corner.
    • One tall tower of 5 near the middle on each side of the bar.
    • A 3+5 pair snugged in its home board.
  • Every group has an enemy twin directly across.

  • Nobody shares a triangle at the start.

  • Both players’ paths are horseshoes in opposite directions.

If all that is true, ignore diagrams; you are correct.

5. About the product title “”

Since you mentioned just getting a backgammon set, a couple of generic pros / cons apply to most boxed sets like “”:

Pros

  • Usually include everything you need: board, 30 checkers, 4 dice, doubling cube, cups.
  • Folding boards are easy to store and travel with.
  • Many use contrasting triangle colors that make the starting layout islands very easy to see.

Cons

  • Printed “helpful” numbers or arrows (if present) can confuse beginners when they compare to online diagrams that number in the opposite direction.
  • Some cheaper sets have shallow points so big stacks of 5 wobble or fall over.
  • Dice can be very light, which makes them feel “off” compared to casino‑style backgammon dice.

If your “” set has shallow points or tiny dice, you can still use it, just roll gently and stack carefully.

Both @suenodelbosque and @techchizkid gave you the numeric, by‑the‑book version. Use their point numbers once you are comfortable. Until then, think in pairs of islands and mirrored shapes, and you will always be able to reconstruct the layout from scratch.